FIELD SOFTWARE // CHANGE LOG

RELEASE
NOTES

What public testers can install, what Apple is reviewing, and what changed since the last public build. Internal iterations are summarized inside the next public release instead of making testers reconstruct skipped build numbers.

BUILD 106PUBLIC

Missions stop leaving things behind, and the two tanks stop driving through each other

VISION PROIPHONEIPADAPPLE TVMAC

What changed

BUILD 105PUBLIC

One battlefield instead of two, and an Apple TV that keeps up

VISION PROIPHONEIPADAPPLE TVMAC

What changed

VEHICLE HALLPUBLIC

The hall stops spinning, and stops eating the processor

WEB

What changed

VEHICLE HALLPUBLIC

Performance data, in numbers the game can use

WEB

What changed

VEHICLE HALLPUBLIC

Eighteen more vehicles, and six nations that were missing

WEB

What changed

VEHICLE HALLPUBLIC

A full specification for every vehicle

WEB

What changed

A website change. No TestFlight build is involved, and the game itself still builds every tank from one model.

BUILD 95PUBLIC

Multiplayer: fight another human, on any Apple device

VISION PROiPHONEiPADAPPLE TVMAC

What changed

Known

BUILD 92PUBLIC

On a flat screen you can finally look where the gun is pointing

iPHONEiPADAPPLE TVMAC

What changed

Known

BUILD 88PUBLIC

The autopilot stops standing still, and Vision Pro gets hands on the controls

VISION PROiPHONEiPADAPPLE TVMAC

What changed

Known

BUILD 75PUBLIC

You can hear where it came from, and they stop queueing up to be shot

VISION PROiPHONEiPADAPPLE TVMAC

What changed

Vision Pro, iPhone, iPad and Apple TV can install this from the public link now. The Mac build is in Beta App Review and joins the same link once Apple has looked at it. Internal builds 72 to 74 are folded into this entry.

BUILD 72INTERNAL

A score that says how you played

VISION PROiPHONEiPADAPPLE TVMAC

What changed

BUILD 71PUBLIC

Forty-nine machines, a fourth platform, and a turret that stays on

VISION PROiPHONEiPADAPPLE TVMAC

What changed

Vision Pro, iPhone, iPad and Apple TV can install this from the public link now. The Mac is waiting on Beta App Review — it is that platform’s first public build, so Apple has to look at it once — and joins the same link when it is approved.

BUILD 69INTERNAL

Stars on both sides, paint you can see, and a Mac

VISION PROiPHONEiPADAPPLE TVMAC

What changed

BUILD 68INTERNAL

The blue plate behind every flag is gone

VISION PROiPHONEiPADAPPLE TV

What changed

BUILD 67INTERNAL

The right flags, and camouflage that is actually a scheme

VISION PROiPHONEiPADAPPLE TV

What changed

BUILD 66INTERNAL

The hall reaches every platform

VISION PROiPHONEiPADAPPLE TV

What changed

BUILD 65INTERNAL

Every tank gets its own inside

VISION PRO

What changed

BUILD 64INTERNAL

The models sit properly in their frame

VISION PRO

What changed

BUILD 63INTERNAL

Five fixes to the hall

VISION PRO

What changed

BUILD 62INTERNAL

The hall shows its models

VISION PRO

What changed

BUILD 61INTERNAL

Forty-nine machines, and a hall to walk round them in

VISION PRO

What changed

Nothing here changes how the game plays yet. The battlefield still fields the vehicle it always has — this build is the hall, the data and the plumbing underneath it.

BUILD 60PUBLIC

Leaderboards, and the radar stays on the panel

VISION PROiPHONEiPADAPPLE TV

What changed

BUILD 58IN REVIEW

The radar tells the truth again

VISION PROiPHONEiPADAPPLE TV

What changed

PUBLIC TEST PRIORITY

Drive at a tank and traverse the turret away from it: the contact must stay put on the dial. Check that buildings on the radar line up with the ones you can see, and that the amber gun line agrees with your aiming reticle. Report anything that still moves when it should not.

BUILD 57IN REVIEW

Sound everywhere, and one game on every screen

VISION PROiPHONEiPADAPPLE TV

What changed

PUBLIC TEST PRIORITY

Listen for direction: when an enemy fires from off screen, does the sound tell you where to turn? Check the flag while driving, reversing and stopping. On Apple TV, confirm the battlefield looks like the iPhone version. Report anything silent, anything too loud, or a mix that buries the cues you need.

BUILD 56IN REVIEW

Solid walls and a steadier thumb

VISION PROiPHONEiPADAPPLE TV

What changed

PUBLIC TEST PRIORITY

Fight around the ruined town: use walls and fences as cover and check that shells stop where the wall is drawn, that enemies cannot hit you through one, and that you can drive close to a fence and around its ends. On iPhone and iPad, try grabbing the drive stick off centre, making small steering corrections, and tapping distant or partly hidden tanks.

BUILD 55PUBLIC

Faster touch combat

iPHONEiPADAPPLE TV

What changed

PUBLIC TEST PRIORITY

Try short taps, long aiming drags, rapid follow-up shots and switching between joystick fire and the dedicated buttons. Report accidental shots, missed taps, or controls that feel crowded.

BUILD 54PUBLIC

Unified Apple-platform beta

VISION PROiPHONEiPADAPPLE TV

Public changes accumulated since earlier platform builds

KNOWN TEST AREAS

Controller reconnects, long-session performance on Vision Pro, in-game menu selection, seat adjustment, radar heading, mobile aiming and obstacle collisions remain especially valuable areas for feedback.

BUILDS 35–53INTERNAL ITERATIONS

Controller and platform development

These diagnostic checkpoints isolated visionOS controller event ownership, restored stick input, repaired menu focus, developed radar and seat controls, introduced the ruined-town environment, and brought up the mobile and Apple TV editions. Their user-visible changes are consolidated into build 54 above.

FOUND SOMETHING?

Include your device, build number, controller model, what you expected and what happened.