Two battlefields
Fight across the open geometry grid or shelter among destructible ruins, walls, trees and fences.
TACTICAL SYSTEM ONLINE // PUBLIC BETA
Command a neon combat machine across open grids and ruined cities. Drive the hull. Swing the turret. Read the radar. Survive the next wave.
Beta live for Apple platforms · Build availability may require Apple approval
Wireframe Tanks is an original tactical action game with a stark vector-inspired world of glowing terrain, armored machines and skeletal city ruins.
On Apple Vision Pro, the battlefield surrounds you. On iPhone and iPad, take the fight anywhere with controller, virtual sticks, or tap-to-aim combat.
Fight across the open geometry grid or shelter among destructible ruins, walls, trees and fences.
Break heavy targets with the primary cannon. Suppress enemies with the faster autocannon.
A heading-up radar rotates with your tank, tracks threats and pins off-range enemies to its perimeter.
Game controllers, gaze and hands on Vision Pro, plus touch controls and direct target tapping on mobile.
Captured from the live game build. No pre-rendered battlefield footage.


“Keep moving. Watch the radar. Fire only when the line is clean.”
— TACTICAL COMPUTER
A third-person survival mission with independent aiming, enemy armor, ruins, incoming fire, damage feedback, radar and escalating waves. Desktop: WASD to drive, mouse to traverse the turret, click a tank to lay the gun on it and fire — click again for the autocannon. Touch: drag the left half to drive and the right half to traverse, exactly like the iPhone build; tap a tank to fire.
DRAG LEFT SIDE TO DRIVE · DRAG RIGHT SIDE TO TRAVERSE · TAP A TANK TO FIRE
WEB COMBAT PROTOTYPE · SURVIVE ESCALATING WAVES, USE RUINS AS COVER, WATCH THE HEADING-UP RADAR AND KEEP YOUR HULL ALIVE.
Immersive cockpit-scale battle, spatial controls and full gamepad support.
Forward chase camera, virtual controls, tap-to-aim and controller support.
Big-screen deployment designed around an Xbox-compatible game controller.
Instant training mission in the browser. The demo above is the first step.
Development priorities can shift as player feedback arrives.
Performance, accessibility, controller reliability, touch aiming and battlefield clarity.
Polished iPhone, iPad and Apple TV experiences with universal purchase and Family Sharing.
Co-op and competitive battle modes, matchmaking and purpose-built arenas.
Loitering drones crossing the battlefield: shoot one down for points, or let it find you. Ukraine has made the small, slow, cheap aircraft the thing tank crews fear most, and a tank game built now that ignores the sky is a tank game about the wrong war.
The vehicle hall's machines on the battlefield itself, more battlefields, objectives, progression and tactical systems.
Found a bug? Have a control idea? Check the latest release notes and test priorities, then tell us what happened, which device you used, and what would make the game more fun.
feedback@wireframetanks.com